There is a great review of Space Weirdos available
here:
https://gundobadgames.blogspot.com/2021/09/review-space-weirdos-skirmish.html
What impressed me was the author of the reviews comment, regarding over-watch, suppressing fire, and also command points:
“I am increasingly dissatisfied with any shooter skirmish ruleset that ignores things like overwatch or suppressing fire. No need for perfect simulation (!?!?) but let's try to include some element of that, no? Well, Space Weirdos lets players spend a command point to take a shot on overwatch. In other words, every one of your figures is ALWAYS potentially on overwatch, as long as you've got command points left to spend that turn. This keeps an important tactical element in play, without any need to sit around thinking, umm, should I put this guy on overwatch, or that guy? But it's a tradeoff, because those command points are good for lots of other things, too. Dodging into cover; pushing to move just a little bit faster; shooting a little straighter; etc. Or, if you've finished the turn and never found the right way to spend 'em, you can cash in any remaining command points to better your chances at seizing the initiative on the next turn. Your pool of command points is quite small, making each use a deliberate and precious statement about your tactical priorities. All this means a really simple, one-brain-cell command and control system that nonetheless keeps the player engaged in meaningful decision-making throughout every part of the turn. Nicely done, Garske.”
and here:
https://leadadventureforum.com/index.php?topic=133793.msg1729417#msg1729417
The rules are available here:
https://www.wargamevault.com/product/359157/Space-Weirdos?src=hottest_filtered
The rules sound surprisingly good. Must give them
a try.
https://www.youtube.com/watch?v=vay8kMM4Srw&t=102s&ab_channel=OldHammered
https://caseyg.itch.io/space-weirdos
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