Showing posts with label Naval. Show all posts
Showing posts with label Naval. Show all posts

Saturday, 4 June 2022

Golgotha's Games - Victory at Sea First Edition Mongoose Publishing - Pacific Theatre WW II Naval - Part I

 Herewith. a Victory at Sea First Edition Mongoose Publishing - Pacific Theatre WW II Naval Game.

For additional House Rules see: https://boardgamegeek.com/filepage/28974/soulmages-house-rules

and for a good review see: https://boardgamegeek.com/thread/166792/victory-sea-biased-review

These are really nice rules and quick and easy to get into with relatively large numbers being able to be gamed with fun and ease. I do love the inclusion in the rules of counters and also loads of scenarios especially when also adding the additional Victory at Sea book called "Order of Battle". Seems better than the more recent Warlord Miniatures option... at least for my purposes as I am really not keen on larger scaled model ships and am therefore happy to stick with the counters which has the feel of both a board game and a miniatures game. 

My idea here was to test a campaign I want to do which will start with the naval element as the American fleet tries to get to the Island and then end with a miniatures series of games involving a beach assault and taking of a runway etc as the marines move increasingly inland on said Island - see for instance: 

https://frictionbmcminiatures.blogspot.com/2022/01/golgothas-wwii-pacific-island-us-vs.html

In the pictures below Red are sunken/lost Japanese, Blue American and then for transport ships Yellow. The Japanese were in the game as in history grossly underpowered but did enact some punishing casualties on the US forces including a successful Kamikaze attack. 



Tested the idea of a few small islands before what would be the main island using this as an opportunity to play coastal defenses two 16-inch guns on the island and two small patrol craft - these would skedaddle as the prospect of facing a US battleship seemed just too much to handle.   














The point of Japanese success. Escort vessel to the American ground forces being sunk. 







See: https://leadadventureforum.com/index.php?topic=101948.3450


Sunday, 6 February 2022

Golgotha's WWII Naval - Fire at Sea by Mark's Game Room

Herewith something a bit different. Tried out Mark's Game Room "Fire at Sea" rules which can be downloaded for free. To learn more about the game and download a free PDF of "The Battle of the Denmark Strait" scenario, visit the official homepage of "Fire at Sea" at http://www.fireballforward.com/fire-a... 

He also has WWII land and Cowboy rules available. For full versions see for instance: https://www.wargamevault.com/browse/pub/7583/Fireball-Forward?

These are fun and very quick and easy. Also plays well solo. Great introduction to naval WWII gaming and perhaps also great for anyone not used to naval wargames. Game can result in very similar outcomes to reality which is a bonus especially given the simple straightforward nature of the rules. Game at times feels more like a board game.

See Little War TV:

https://www.youtube.com/watch?v=zW5pxqEBQJk&ab_channel=LittleWarsTV

…and

https://www.youtube.com/watch?v=OeJY2tP0qV4&t=0s&ab_channel=LittleWarsTV









Tuesday, 18 August 2020

Golgotha's Ancients - Greek Ship

 Herewith, a Greek ship. I will be using this as a terrain piece. Miniatures are 15mm, Essex Miniatures, I think, which I had lying around. These were the only 15mm ancients miniatures I had but I wanted to do something with them. So why not make them a terrain piece, a ship... I can use it in the background of my 20mm 1/72nd scale Greek games. It is a paper model I found online, it is not great nor particularly well detailed but I am happy with the overall result. I have used it in one game already and we had it deploy troops which then arrived later in the game as reinforcements. It turned out to be a fun little build and refreshing too since I went into it with no particular expectations. The idea of more than one scale on the table at the same time also got me thinking that it might work to have different scales create a sense of depth on the wargame table so the foreground could be a 28mm skirmish game with then increasingly larger armies as one scales down across the table. 

See: http://leadadventureforum.com/index.php?topic=126462.0

Essex Miniatures, see: https://www.essexminiatures.co.uk/







Here I cut out a little opening leading to then the lower decks - this will be as much detail as I will add. I am not going to bother with oars nor rigging.