Seems that getting AI to quickly help with scenario creation can help so long as one is clear on the instructions. Little Wars TV did a video on doing this. Been wanting to try the skirmish version of One Page with my son so hoping he will like this game.
Grimdark Firefight Scenario: Sky fallen
Points: 300 per side (as listed below)
Battle Size: Skirmish
Board Size: 3' x 3' recommended
Game Length: 6 Rounds
Background
The hive-city district of Saint Drusus Reach has fallen silent. Vox traffic ceased three solar cycles ago when reports emerged of pale horrors erupting from the underhive depths. Now the streets belong to the alien Hive Snatchers, who drag the living into dark tunnels beneath the ruined manufactorums.
A strike force of the Dark Templars has answered a final astropathic distress signal. Veteran Master Brother Gidious leads a rapid-response force deployed by orbital drop pods into the heart of the infestation. Their mission is simple: secure vital supply caches, locate intelligence on the enemy tunnels, and eliminate the Hive Snatcher Alpha before the district is completely overrun.
The Templars carry limited ammunition for the emergency assault. Every bolt shell must count.
Forces
Dark Templars
Veteran Master Brother
5 Battle Brothers
1 Destroyer with Energy Hammer
Hive Snatchers
Hive Snatcher Hero
Assault Grunts (3)
Assault Grunts (3)
Shooter Grunts (3)
Shooter Grunts (3)
Shooter Grunts (3)
Battlefield Setup
Place 6 Objective Markers after terrain is set up.
Roll a die for each objective:
D6
Objective Type
1-3
Ammunition Cache
4-5
Intel Cache
6
Tunnel Marker
Try to spread objectives evenly across the table.
The Hive Snatcher player deploys first within 12" of the table center.
The Dark Templars deploy using Drop Pod Assault.
Drop Pod Assault
Before Round 1, place two Drop Pod markers anywhere on the battlefield more than 9" from enemy models.
Split Dark Templar units between the pods as evenly as possible.
Models must deploy within 3" of their designated pod.
Ammunition Shortage
The Dark Templars begin the battle with limited ammunition.
Bolter Ammunition
Each Dark Templar model armed with a ranged weapon starts the game with:
6 Ammo Counters
Remove one counter every time the model fires.
A model with no Ammo Counters remaining may not make ranged attacks.
Resupply
A model in contact with an Ammunition Cache may spend an action to resupply.
Gain 3 Ammo Counters (maximum 6).
Each Ammunition Cache can only be used twice during the game.
Tunnel Emergence
The Hive Snatchers know the ruins better than their prey.
At the end of each Hive Snatcher turn, if they control a Tunnel Marker, they may move one unit within 3" of that marker to another Tunnel Marker on the battlefield.
The arriving unit must be placed wholly within 3" of the destination marker and more than 1" from enemy models.
Objective Control
A unit controls an objective if it has more models within 3" of the marker than the enemy.
Victory Points
End of Each Round
Control Ammunition Cache: 1 VP
Control Intel Cache: 1 VP
Control Tunnel Marker: 1 VP
Secondary Objectives
Dark Templars kill the Hive Snatcher Hero: +3 VP
Hive Snatchers kill the Veteran Master Brother: +3 VP
Final Stand
At game end:
If the Dark Templars control at least 3 objectives, gain +2 VP
If the Hive Snatchers control more objectives than the Dark Templars, gain +2 VP
Sudden Death
If either faction is completely destroyed, the opposing player immediately gains 5 VP before final scoring.
Victory
The player with the most Victory Points after Round 6 wins.
Dark Templar Victory
The infestation's command structure is shattered and evacuation corridors are secured.
Hive Snatcher Victory
The strike force is overwhelmed and dragged beneath the city to feed the growing brood.
"No retreat. No mercy. No surrender. The Emperor's light descends from the heavens in fire."
Character
Master Brother Gidious, Veteran Commander of the Dark Templars
"Faith is the shield. Fury is the sword. Doubt is death."
Master Brother Gidious is a battle-hardened veteran of the Dark Templars, a commander whose name is spoken with equal parts reverence and fear among his Chapter's brethren. He leads from the front, believing that no warrior should be asked to face a foe he would not meet himself.
Appearance
Towering even among power-armoured warriors, standing nearly eight feet tall in full plate.
Ancient black artificer armour scarred by centuries of warfare.
Deep silver battle damage marks across his chest plate from a duel with a xenos warlord.
White crusader tabard worn and stained with ash, bearing countless campaign purity seals.
Red glowing eye lenses beneath a heavily ornamented crusader helm.
A cloak of dark crimson fabric hangs from his shoulders, scorched at the edges from orbital insertions and close combat.
His left pauldron bears the chapter cross, while the right displays dozens of campaign markings and honour scrolls.
Weapons
"Vowkeeper"
Relic power sword carried for over a century.
Its blade crackles with blue-white energy.
Ancient High Gothic inscriptions run the length of the weapon proclaiming eternal service and holy vengeance.
Personality
Calm and disciplined under fire.
Rarely raises his voice; his certainty alone inspires obedience.
Has little patience for hesitation or excuses.
Deeply protective of his battle brothers despite his stern demeanor.
Believes every battle is a sacred trial of faith.
Keeps a record of every fallen warrior under his command and recites their names before major engagements.
Reputation
Gidious has spent decades fighting in hive wars, boarding actions, and planetary purges. Numerous campaigns have earned him the title"The Sky-Fallen Commander", a reference to his preference for sudden orbital assaults that strike directly into the heart of enemy territory. Entire rebellions have collapsed when news spread that Gidious had entered the war zone.
During the Battle of Saint Drusus Reach
In the assault on Saint Drusus Reach, Gidious personally volunteered to lead the emergency strike force after the final distress signal was received. His mission is not simply to destroy the Hive Snatchers, but to locate survivors, secure evacuation routes, and slay the brood's Alpha leader before the district is entirely consumed. The scenario specifically identifies him as the leader of the Dark Templar force deployed by drop pod into the infestation.
Hive Snatcher Broodlord "The Insidious One"
Long before the city fell silent, witnesses reported a shadow moving across the ruined spires. Survivors spoke of a winged horror that watched from above, marking victims before entire districts vanished overnight.
The creature now known as The Insidious One is believed to be the brood's alpha organism. Possessing leathery wings, razor talons and an unsettling intelligence, it strikes where resistance is weakest before disappearing back into the darkness.
Appearance
Thin, skeletal frame with elongated limbs.
Bat-like wings spanning the width of a narrow street.
Pale chitin streaked with oily black.
Glowing yellow or green eyes.
Tentacle-like feeder organs surrounding a fanged maw.
Tattered cloak of flayed hive-worker uniforms hanging from its shoulders.
Special Rules
Flying Predator
This model ignores terrain while moving and may move across buildings and ruins.
Insidious Stalker
Enemy units suffer -1 to hit this model if it is more than 6" away.
Mark the Prey
At the start of its activation, nominate an enemy unit within line of sight. Friendly Hive Snatcher units gain +1 to hit that unit until the end of the round.
Terror from Above
When this model charges from an elevated position or after moving over terrain, it gains +1 attack for that combat.
Scenario Objective
Slay the Insidious One (+3 VP)
The Dark Templars believe the creature directs the brood through pheromones and psychic impulses. If the Veteran Master Brother can bring it down, the infestation may collapse into disorganized packs.
Vortex Grenade (One-Use Cache Weapon)
A Vortex Grenade can be found as a rare result when searching an Intel Cache or as a special scenario reward.
Vortex Grenade
Type: One-use Exotic Weapon
Range: 12"
Attacks: 1
Use:
Instead of making a normal ranged attack, a model may throw the Vortex Grenade at a point within 6".
Place a 3" Vortex Marker centered on the chosen point.
Cataclysmic Effect
Every unit within 3" of the marker immediately suffers:
D6 automatic hits
AP(4)
Deadly(3)
Cover provides no protection against these hits.
Unstable Warp Rift
The Vortex Marker remains in play.
At the beginning of each subsequent round:
Roll a D6.
D6
Effect
1-2
The vortex collapses and is removed.
3-4
Drift D6" in a random direction.
5-6
Remains stationary.
Any model touched by the marker during movement or drift immediately takes 1 automatic Deadly(6) hit.
Devouring Singularity
Models may not end a move within the Vortex Marker.
If forced into the marker, the model is removed from play.
Victory
Destroying a unit with a Vortex Grenade grants victory points normally.
Intel Cache Discovery Rule
When a model spends an action searching an Intel Cache, roll a D6:
D6
Result
1-3
Tactical Data – Gain 1 VP immediately.
4-5
Tunnel Maps – One friendly unit may immediately make a 6" move.
6
Vortex Grenade – The searching model gains a Vortex Grenade.












































