Herewith is a playtest of the game Ein, Zwei, Drei a Tank Wargame Based on Very Quick Violence.
See: https://leadadventureforum.com/index.php?topic=135984.15
and https://frictionbmcminiatures.blogspot.com/2022/07/golgothas-rules-ein-zwei-drei-tank.html
Clearly, the rules need adjusting, theses changes include ranges, this was for micro-scale armour:
The
ranges are as follows:
Small tank = 35 cm
Medium
tank = 40 cm
Heavy
tank = 45 cm
The rule for actions has also been changed with defence no longer being an action option instead these are worked into the tank stats as follows:
Light attacking Light +1 to defenders roll (this may seem odd but allows for future infantry to be added that would get no bonus)
Light attacking Medium +2 to defenders roll
Light attacking Heavy +3 to defenders roll
Similarly...
Medium attacking Light -1 to defenders roll
Medium attacking Medium 0 to defenders roll
Medium attacking Heavy +1 to defenders roll
Similarly...
Heavy attacking Light -2 to defenders roll
Heavy attacking Medium -1 to defenders roll
Heavy attacking Heavy 0 to defenders roll
Remember Heavy tanks do get a +1 to their attacks.
With regards to initiative we rolled for each new turn so it did make an important possible advantage.
...or some such...
Also, thinking the rules could be converted for Sci-Fi Mech like games.
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