Thursday, 5 March 2026

Croft Cottage Part 2

Update on Reiver cottage, should be ideal for Medieval games too.  Still need to thatch the roof and paint the axe and chopping block. 

Update

Choppingvblock painted and broomstick added.










Battletech Battle of Proserpina City


 Battletech game scenario - Battle of Proserpina City


The grand battle of Tukayyid is over, Comstar defeated the great clans and stalled the invasion. No clan may delve deeper rim ward than they currently sit, however there are still many battlegrounds yet rage.

With the end of the push to Terra other clans have joined the war effort, others have fractured and some have dissolved entirely. On the border between the Federated Commonwealth and Draconis Combine lies the world of Proserpina, the Jade Falcons, Snow Ravens and the minor clan the Stone Goats have vied against the DCMS defenders and A Mercenary company, the Yellow Jackets, dispatched by Victor Davion, to support the DCMS forces.

The final battle draws near, the countryside has been laid to waste, all that remains in the capital, Proserpina city. Should the city fall, The Yellow Jackets and Dragons tongue will be forced to withdraw from the world, leaving the clans in charge.

Galaxy Commander Luke, newly promoted to heady ranks stands poised to claim the first world for the Snow Ravens and may see his way to winning a Bloodname, the highest honour in clan society.

Meanwhile Galaxy commander Brett (my force) seeks to only glory and honour for the Jade Falcons, his Vulture Galaxy have reaped many rewards but now must land the final strike.

The Little known Stone Goats, led by Galaxy Command John were born out of nowhere, yet have proven themselves skilled pilots and warriors, worthy of respect from the Falcons and Ravens, but so far the desires of the Goats has not yet been revealed.

The Yellow Jackets under Colonel Matthiues have found much fortune and hardship on Prospirna, their Commander took a hard hit from the Snow Ravens, but money is money and the Clans are worth a fair bit of it, if they can be stopped.

Tai-Sa Kevin of the DCMS has awoken to find his world burning and his city under siege, his defence of the city might well be his greatest moment…or greatest tragedy.

The three clans have gathered together to commit to an assault, they have bid and bargained for whom will control the city, if they can overcome its defenders.

Battle of Prospirna city rules:

Clan forces with bring their remaining stable of mechs and pilots to the battle, they may opt to leave mechs behind, but there is no benefit to this.

Inner Sphere forces will bring their remaining stable of mech and pilots to the battle. If their total does not equal the clan forces, they will be allowed to purchase mechs until they are equal in PV to the sum total of the clanners (none of these extra mechs may be greater than skill 4)

Deployment:

Inner Sphere forces will deploy their entire force anywhere up to 18” from their table edge.

Clanner forces will not arrive until their first turn and will arrive from the opposite board edge.

Objectives:

The game will last six turns.

Inner Sphere players will place 3 objective markers within their deployment zone, these markers must be 10” from each other and 10” from a board edge.

The objectives start claimed by the Inner Sphere forces. To claim the objective, you must have more total size points within 4” of the marker.

At the final turn, each objective claimed counts as a primary objective. An objective marker counts as claimed even if you move away from it and remains claimed until taken by an enemy.

Players will also draw a single primary objective card (for this game, secondary objective cards will count as primary. A player may elect to return their objective card and swap for another but must accept the new card).

The Team with the highest number of Primary objectives is the victor. The player on the winning side with the highest number of size points killed is the ultimate victor (In this case that would be the clan that takes over the World of Proserpina, a higher payout for the Yellow Jackets and Samurai honour for the DCMS)

Each player from turn 3 onwards Clan forces may opt to break their alliance and engage each other and count clan forces towards their PV kill score and towards any requirements for primary objectives.

What does a game with 2000 points worth of mechs look like... madness and mayhem...







































Outcome

And so ends the struggle for Prospirna, ending the valient struggles (mostly the clans fighting themselves and sometimes the Yellow Jackets. Probably fighting batchalls to assault the city).

The Snow Ravens valiently fled the field of battle, like the craven birds they are, leaving the Jade Falcons and Mountain Goats to strike at the heart of the city. The entire regiment of Yellow Jackets and the DCMS defenders, the Dragons Tongue allied forth.


A brutal struggle that saw many mechs reduced to little more than melted, charred husks, the defenders rallied and defeated the clans. Drawing them close in and wearing them down with hit and run tactics, followed by the iron fist of the Draconis Combines assault mechs.


The Yellow Jackets leave Prospirna, their bank accounts full, their mechs ready to fight again. The Dragons tongue however will spend years rebuilding, but will come back stronger than ever.


The Jade Falcons and Mountain Goats suffered staggering losses, but the clan threat is not over and the Ravens still maintain their strength and war may yet return to Prosprina again in time.




Monday, 2 March 2026

Croft Cottage part 1

 Start of another terrain build this time a croft cottage. Ideal for Border Reivers. Should also work for Medieval. 

Still looks bit rough at this point but bulk structure is done. Need to do detailing and roof. Also bricked up the chimney and added a low wall. Thinking adding a chicken coop and some chickens.