See: https://leadadventureforum.com/index.php?topic=101948.msg1792714#msg1792714
Wednesday, 22 March 2023
Golgotha's American Civil War - Rebels and Patriots
Friday, 3 March 2023
Wycombe Warband - Crom Hyborian Skirmish
Recent wargame at the club I ran Crom the Hyborian skirmish
Game by MATAKISHI'S TEA HOUSE. I had hoped to play two scenarios but we ran out of time. This was both player's first attempt at these rules and we added loads of roleplaying character to the game which made it great fun.
Classic Barbarian Old Grenadier Fantasy miniatures are available here:
https://www.battlezone-miniatures.co.uk/shop/category/17
Crom Scenario – Into the pit
The clash between
Set and Crom
"Know, oh prince, that between the years when the
oceans drank Atlantis and the gleaming cities, and the years of the rise of the
Sons of Aryas, there was an Age undreamed of, when shining kingdoms lay spread
across the world like blue mantles beneath the stars - Nemedia, Ophir,
Brythunia, Hyperborea, Zamora with its dark-haired women and towers of
spider-haunted mystery, Zingara with its chivalry, Koth that bordered on the
pastoral lands of Shem, Stygia with its shadow-guarded tombs, Hyrkania whose
riders wore steel and silk and gold. But the proudest kingdom of the world was
Aquilonia, reigning supreme in the dreaming west. Hither came Conan, the
Cimmerian, black-haired, sullen-eyed, sword in hand, a thief, a reaver, a
slayer, with gigantic melancholies and gigantic mirth, to tread the jeweled
thrones of the Earth under his sandalled feet."
- The
Nemedian Chronicles.
Rules
Crom - A skirmish game set in the Hyborian age. See: www.matakishi.com
Setting
An arid region west of Zamboula. Zamboula is surrounded by a
ring of oases and the westernmost outpost of the Turanian Empire, Zamboula was
originally settled centuries ago as a small trading post by the advancing
Stygian armies. The city was populated by Stygians with their Shemite and
Kushite slaves and was swiftly growing when the Turanians pushed the Stygians
back a generation ago. It near one of these oasis that our scenario takes
place.
Adversaries
Cimmerian mercenaries:
They are returning home. They are tired and thirsty and need
food and rest after their long march through the desert. Things have not gone
well for them, and they are without horses, much provision nor wealth to show
for their endeavours. This situation of fatigue will weaken them, but their
desperation will give them strength.
These Cimmerians are among some of the first that would
ultimately lead to the Cimmerians wandering southeastward, destroyed Turan, and
settled on the southwestern shores of Vilayet, which slowly dried and became
the Caspian. They were joined by pastoral Nordic tribes fleeing the next
cataclysm eastwards and gradually mixed with them, forming the Aryan people.
Their growing population forced many of them to migrate southward, northward,
and westward.
The Cimmerians' chief deity is Crom, a vengeful god who took
little interest in mortal matters. He and his dark brood are said to never
answer prayers, for this as seen as weak pleading since Crom would rather such
supplicants die honourably in battle. Cimmerians themselves believe there is
little to hope for in life or the hereafter and that the gods desire no
worship, but are best left to their own indifference towards mortals. However,
the Cimmerians credit their strength of arm and spirit to Crom, who allegedly
grants strength and courage at birth in order to face their enemies in life.
After death, Cimmerians believe after death the soul wanders around Crom's
Mountain- a cheerless realm of gray clouds, cold mists, and moaning winds- for
all eternity.
‘That man is no Hyborian!’ exclaimed Xaltotun. ‘No; he is
a Cimmerian, one of those wild tribesmen who dwell in the gray hills of the
north.’ ‘I fought his ancestors of old,’ muttered Xaltotun. ‘Not even the kings
of Acheron could conquer them.’ ‘They still remain a terror to the nations of
the south,’ answered Orastes. ‘He is a true son of that savage race, and has
proved himself, thus far, unconquerable.’ – The Hour of the Dragon
Stygian Set stronghold (SSS):
It is disturbing that such a thing exists this far north no
doubt stemming from a Stygian attempt to reclaim Zamboula.
Set, the Great Serpent, is the arch-enemy of the gods of
light known as Atum, Ibis, and Mitra, as well as the ancient god revered and
worshipped mainly in Stygia. He is also known and worshipped as Damballah in
the Black Kingdoms. He is a cruel, jealous god who demands constant sacrifice
from his subjects, and his priests are only too willing to comply as they bring
naked virgins screaming to his altar to appease his blood-lust. In Stygia the
snake is holy and to kill a snake is a mortal sin-as Conan himself once found
out when adventuring in Stygia. If a snake slithers into the cities or to the
streets, Set's subjects will lay prostrate before him, hoping to be found
worthy of his bite. His priests are almost as frightening as the god they
worship, and they terrify their own people almost as much as they terrify their
enemies. They shave their heads and are fearsomely fanatical. Stygia is a
theocracy, and the mad and corrupt clergy run the country on fear and wonder,
as well as an indiscriminate willingness to sacrifice their own people. Setian
cells/cults, or individual dark sorcerers can be found in other kingdoms beyond
Stygia, and they are just as dangerous, although they usually must practice
covertly.
Objectives
Cimmerians:
The Cimmerians are a people forged by the very harsh
conditions of their land. The Cimmerians are notable among other civilizations
as being an incredibly sombre people. Howard often refers to the Cimmerian
people's hardiness and martial prowess, as well as to their many other
impressive skills. They can climb seemingly unscalable cliffs, track humans or
animals with ease, and stalk their prey without making a sound. The apparent
primitiveness of the Cimmerians and their sense of justice is often juxtaposed
with the corruption of the "civilized" races in Hyboria.
Cimmerian culture doesn't value materialism for avarice's
sake. Although warriors are encouraged to gather wealth and glory to
themselves, Cimmerians value courage, honour, respect, and pride more than
treasure. It's said that none starve in Cimmeria unless all starve, for any
family would care for any who need it.
·
Gain honour
·
Drink
·
Eat
·
Find shelter for the night
·
Rest
Stygian Set Stronghold (SSS):
·
Perform unspeakable acts of evil
See: https://leadadventureforum.com/index.php?topic=101948.3960